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Ability Dictionary

Amaze
Name a card. Reveal the top card of your deck. If you named that card, put it into your hand and do 40 damage to a character or monster.
Armored 20
Whenever this card would be damaged, prevent 20 of that damage.
Arrow Storm
Choose a character or monster. Do 10 damage to it +10 for each Arrow Storm used already this turn.
Assist
Get +10 on the next damage you do with a tactic or monster attack this turn.
Astonish
Name a card. Reveal the top card of your deck. If you named that card, level up with it.

Back Stab
Do 10 damage to a character +20 for each Weapon you have.
Bash
Do 10 damage to a character or monster.
Blast
Do 30 or 40 (depending on card) damage to a character.
Bloodthirsty
Destroy a card under your character. If you do, one of your monsters that attacks this turn gets Fierce until end of turn.
Boar Buff
One Boar that attacks this turn gets +30 attack until end of turn.
Boar Scout
Reveal the top card of your deck. If it's a Boar card, put it into your hand. Otherwise put it back.
Boar Upgrade
Put on one of your Boar monsters.
Bone Rattle
Whenever one of your monsters destroys a monster, do 20 damage to your opponent’s character.
Boss Hunting 1
Reveal the top card of your deck. If it's a Boss, draw it. Otherwise put it on the bottom of your deck.
Boulder Drop
When your opponent's turn ends, do 40 damage to a character or monster.
Bowman Proof
Bowman cards don't damage this card.
Buff
Monsters that attack this turn each get +10 or +20 (depending on card) attack until end of turn.
Bump
When you play a card, you may return a monster to its player’s hand.

Celebrate
If you leveled up this turn, get +20 HP.
Chomp
Do 30 damage to a character or monster.
Clash Time
Clash with your opponent. If you win, do 40 damage to a character or monster.
Collect and Trade
Reveal an item, a monster, and a tactic card from your hand and put them on the bottom of your deck. If you do, draw 4 cards.
Confused
A card can’t attack on the turn you play it.
Conjure
Return another Magician card from under your character to your hand.
Crafty
Play a Thief card of your level or less.
cRaZy
When you play a card, destroy a card under your opponent’s character. Then he or she levels up with the top card of his or her deck.
Critical Shot
Flip a coin. If you win, do damage equal to your level to a character or monster.
Crush
Do 20 damage to a monster.

Dabble 20
Play a card of level 20 or less. You don't need a card of that color under your character.
Dark Chord
When Jr. Reaper has 3 cards under it, reveal them. Put any Spooks revealed this way into your hand and the others on the bottom of your deck in any order.
Deadly Shot
Do 30 damage to a character or monster.
Devious
When you play this card, return a tactic from your discard pile to your hand.
Divide
When Goo Zoo would be destroyed, if there's a card under it, you may play that card instead.
Double Spawn XX
Play up to 2 monsters of level XX or less.
Drink Potion
You get +HP equal to your level.

Earthquake
When a card is attacked, attacking monster receives 40 damage.
Easy Shot
Do 10 damage to a character or monster.
Equip X
Play an item of your level or less.
Equip "XXX"
Play an item of level "XXX" or less.

Fearsome
A monster or character of level 40 or less can’t attack this card or damage it with character actions.
Fierce
The card attacks twice each turn.
Fire Arrow
Do 10 damage to a character or monster.
Fire Pounce
Whenever this card attacks a Water monster or an Ice monster, it gets +40 attack until end of turn.
Fish Slap
Do 10 damage to a character or monster.
Flee
Clash with your opponent. If you win, draw a card. If you lose, discard your hand.
Flora Hunt 3
Reveal the top 3 cards of your deck. Put any Floras revealed this way into your hand and the others on the bottom of your deck in any order.
Flora Upgrade
Put on one of your Flora monsters.
Flying Spawn X
Play a Flying monster of your level or less.
Free-For-All
Each player draws a card.
Frighten
When you play Master Death Teddy, you may destroy a non-Boss monster.
Fugu
When a card damages a non-Boss monster, destroy that monster.

Gelatinous
Whenever Cube Slime attacks, clash with your opponent. If you win, you may destroy an item..
Genius
When you play a card, draw a card.
Ghostly Journey
If your opponent has no cards in hand, draw a card.
Goo Upgrade
Put on one of your Goo monsters.
Greedy
When you play a card, you may destroy an item.
Grew New Goo
Search your deck for a Goo, reveal it, and put it into your hand. Then shuffle your deck.
Ground Pound
A card gets +40 attack if you didn’t play it this turn.

Haunt
When you play a card, do 20 damage to a character or monster.
Hide
Whenever your opponent levels up, return card to your hand.
Hungry
When your turn starts, put the top card of your deck face down under this pet.

I Don't Know
If you have no cards in hand, draw a card.
Ice Slide
Whenever a card is damaged, prevent all other damage to it this turn.
Inspired
If you have a Boss, Black Boogie can't be damaged.

Jumble
Swap the position of this card with another card under your character.
Jump Quest
If you’re level 70 or more, draw 2 cards.

Ketchup
If your opponent is higher level than you, level up with the top card of your deck..

Leader 10
Each of your other Alien and Mechanical monsters gets +10 attack and +10 HP.
Leader 20
Each of your other Boars gets +20 attack and +20 HP.
Loony
When Psycho Jack is destroyed, if your opponent is higher level than you, he or she chooses a card under his or her character and destroys it.
Loot
If your opponent has 3 or more cards in hand, he or she chooses one and discards it.
Lucky Day
When Surprised Seacle is destroyed, clash with your opponent. If you win, return it to play.

Magic Force
Do 40 damage to a character.
Magician Proof
Magician cards don't damage Magik Fierry.
Magician Prowess
Play a Magician card of your level or less.
Maxed Luck
Flip a coin. If you win, choose an action under your character. When you would do that action this turn, you may do it three times instead.
Meteor Slam
A card does 30 damage to a character or monster. Then it does another 30 damage to a character or monster.
Multi Sneak 20
Play any number of cards with combined levels of 20 or less.
Mushroom Respawn
Play a Mushroom of your level or less from your discard pile.
Mushroom Upgrade
Put on one of your Mushroom monsters.
Mystic Power
Whenever a card attacks, you get +40 HP.

Nap
You get +40 HP.
Never Forgets
When Pet Elephant has 3 cards under it, reveal them. Level up with one of those cards, then put the others on the bottom of your deck in any order.
No Mercy (10,20)
Do 10 damage to a character or monster. If that damage destroys a monster, do this action again.
Do 20 damage to a character or monster. If that damage destroys a monster, do this action again.
NPC Quest & Reward
Adobis: Level up with a Boss card; You may play a Boss from your hand.
Ericsson: Ericsson or another of your monsters is destroyed; Do 30 damage to a monster or character.
The Glimmer Man: Play a Weapon or Armor from your hand; Search your deck for a Weapon or Armor card and play it. Then shuffle your deck.

Ooze
Whenever a card is damaged, prevent all other damage to it this turn.

Pack Hunt
Monsters that attack on the turn you play a card each get +10 attack until end of turn (including card).
Pinch
Your opponent chooses a card from his or her hand and discards it.
Plant Seeds
Whenever Devouring Flowers attacks, you may return a Flora card from your discard pile to your hand.
Poison Mist
Do 20 damage to a character.
Prevail
When this card is destroyed, return it to your hand.
Punish Intruders
Whenever damage is done to Opachu, do that much damage to your opponent's character.

Quest
Draw a card.
Quick Shot
Do 20 damage to a character or monster.

Raise Hackles
When you play Angry Hector, clash with your opponent. If you win, monsters that attack this turn each get +30 attack until end of turn.
Rant
Choose an action on a card under your opponent’s character. Your opponent can’t use that action next turn.
Rapid Shot
Do 20 damage to a monster. Then do 20 damage to a character.
Refresh
You get +10 HP.
Relentless 10
Whenever a card destroys a monster, do 10 damage to your opponent’s character.
Relentless 20
Whenever a card destroys a monster, do 20 damage to your opponent’s character.
Relentless 40
Whenever a card destroys a monster, do 40 damage to your opponent’s character.
Remember
If your opponent has more cards in hand than you, draw a card.
Rend
Damage from card can’t be prevented.
Rescue
Whenever your opponent levels up, you may return a monster of level 30 or less from your discard pile to your hand.
Return of the Spook
Play a Spook from your discard pile. When your turn ends, put it on the bottom of your deck.
Revenge
Whenever your opponent plays a monster, item, or tactic, do 20 damage to his or her character.
Revive
Return a monster of level 30 or less from your discard pile to your hand.
or
Return a monster of level 50 or more from your discard pile to your hand.
Rise From the Ground
When a card is destroyed, play rock-paper-scissors with your opponent. If you win, return it to play with 70 HP.
Roar
For each monster you have, do 20 damage to a character or monster.
Run Away
When your opponent plays a monster or item, destroy Shy Orange Mushroom.

Scout
Reveal the top card of your deck. If it’s a monster card, put it into your hand. Otherwise put it back.
Sell Loot
Discard this card. Draw 3 cards.
Shield 10
Whenever your character would take damage, prevent 10 of that damage.
Shining Cleave
Until your next turn starts, whenever one of your monsters is destroyed, do damage equal to its attack to a character.
Shock
Do 20 damage to a character.
Shock Wave
A card does 10 damage to each of your opponent’s monsters. Then it does 10 damage to your opponent’s character.
Slash
Do 20 damage to a character or monster.
Slippery
When a card is destroyed, flip a coin. If you win, return it to play.
Snare
Reveal the top card of your deck. If it’s a monster or level 20 or less, play it. Otherwise put it back.
Sneak X
Play a card of your level or less.
Sneak "XXX"
Play a card of level "XXX" or less.
Soul Drain
Whenever Elliza does damage, it gets that much +HP. It can't go over its starting HP with Soul Drain.
Spawn X
Play a monster of your level or less.
Spawn "XXX"
Play a monster of level "XXX" or less.
Spawn/Equip "XXX"
Play a monster or item of level "XXX" or less
Spawn/Think Fast "XXX"
Play a monster or tactic of level "XXX" or less.
Spellshape
Play a tactic of your level or less. If you do, draw a card. Then discard a card from your hand.
Splat
When a card is destroyed, you may search your deck for a Goo monster and play it. Then shuffle your deck.
Split
When Dark Yeti & Pepe is destroyed, you may search your deck for the card Yeti or the card Pepe and play it. Then shuffle your deck.
Spook Summon
If a card has 60 HP or less, you may search your deck for a Spook and play it. Then shuffle your deck.
Spook Upgrade
Put on one of your Spook monsters.
Spy
Draw a card. Then discard a card from your hand.
Squish
When you play a card, you may destroy an item.
Stab
Do 10 damage to a character or monster.
Startle
Whenever this card attacks your opponent’s character, that player discards a card at random from his or her hand.
Steady Hand
If you’re level 50 or more, get +10 on damage you do with character actions until end of turn.
Stealthy
Monsters can’t attack this card.
Sting
When you play a card, do 10 damage to a character or monster
Stir the Cauldron
Look at the top card of your deck. You may put it on the bottom of your deck.
Stupefy
When you play this card, your oppenent can't play tactics next turn.
Super Genius
When you play a card, reveal the top card of your deck. If it’s a tactic, you may play it. If you don’t play it, or if it’s not a tactic, put it into your hand.
Super Tough
All your monsters are Tough.

Tactician 20
When you play Malady, you may play a tactic of level 20 or less from your hand or discard pile. Then put that card on the bottom of your deck.
Thief Proof
Thief cards don't damage Barnard Gray.
Thief Prowess
Play a Thief card of your level or less.
Think Fast X
Play a tactic of your level or less.
Think Fast "XXX"
Play a tactic of level "XXX" or less.
Think Fast Unlimited
Put a tactic.
Think Fast/Equip "XXX"
Play a tactic or item of level "XXX" or less.
Thunder Spear
Do 40 damage to a character.
Time Tornado
Each player shuffles his or her discard pile and hand into his or her deck. Then each player draws 5 cards.
Tough
Character actions don’t damage a card.
Train Hard
If you have 3 or more Warrior cards under your character, you may level up with another card.
Trample 30
Giant Centipede does 30 damage to each other monster that isn't Flying.
Transmorph 60
When Blin is destroyed, you may play a monster of level 60 or less from your hand.
Tricky Shot
Do 20 damage to a character or monster.
Trigger Happy
Do a lightning-bolt ability under your character other than Trigger Happy.
Trusted Servant
You may play each of your Boss monsters as if it were 20 levels less.

Uni Horn
Discard a card from your hand. If you do, add the discarded card's level, rounded up to the nearest 10, to Griffey's attack this turn and draw a card.

Wand Thwack
Do 10 damage to a character or monster.
Warrior Proof
Warrior cards don't damage Flower Fish.
Warrior Prowess
Play a Warrior card of your level or less.
Weapon Expert
Do 10 damage to a character or monster. If you have a Weapon, do 30 damage instead.
White-Hot Doom Blast
Pianus does 100 damage to a character or monster.
Wicked
Whenever you get +HP, do that much damage to your opponent’s character.

Zap
Do 10 damage to a character.
Zeal 50
When your turn ends, choose a character or Boss. That character or Boss gets +50 HP, but can't go over its starting HP with Zeal.
Zeitgeist 20
Each of your other Zakum monsters gets +20 attack.
Zommand
Search your deck for a Zakum card, reveal it, and put it into your hand. Then shuffle your deck.
Zpawn
Play a monster of level 60 or less, or play a Zakum card of level 90 or less.
Zummon
You may play Mighty Zakum as if it were 10 levels less for each Zakum card you have in play and in your discard pile.
Zupreme Power
Reveal the top 4 cards of your deck. Play each Zakum card from among them and put the others on the bottom of your deck in any order.

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