Parts to the Turn
Step 1: Leveling Up
The first step of your turn is when you level up. You can only level up once every turn, however you do not have to level up each turn. Your character starts out at level 0 and for every card that you place under your character card will take you up 10 levels.
To level up, choose any of the cards in your hand and place it directly under your character card leaving the character action section visible.
Your character has a staring HP that is shown on the top left corner of the card. Based on how you play you will take on damage that will lower you HP or heal yourself increasing your HP. A benefit of leveling up is that you gain +20 HP, to your existing HP not overall HP, each time you increase a level. A nice way to get some health each turn.
In addition to leveling you are creating a party when you add cards under your character card. There are 4 card types: Bowman (green), Magician (red), Thief (black), and Warrior (blue). As you add cards to your character pile then you are adding those job types to your party. So for example when you add a Magician to your party then you are able to play magician type cards.
Step 2: Character Actions and Playing Cards
The second step of your turn is when you will perform character actions. Start with your character card and proceed down the list of character action boxes. Some you will want to do and some you will not want to do and others you will not be able to do. Let’s look at Mistmoon. Her first character action says that if you are at least level 10 and have at least 1 thief card under your character then you can perform “Stab” on your opponent. Her second character action says that if you are at least level 20 and have any combination of 2 cards under your character then you can “Quest”. Her third character action says that if you are at least level 40 and have at least 2 thief cards under your character then you can do the action “Sneak 40”.
From there you will continue down your pile of cards that make up your party and perform the actions that you can or want. You do not have to do all the character actions, only the ones you want to, however you must do them in order from top to bottom, you cannot jump around.
The rectangle box at the bottom of the card is the character action box. As of right now there are two types of character actions, those that are repeatable and those that you can only do once. Character actions that you can only do once will have a lightning bolt icon on the left side of the box and the box itself will be highlighted in yellow. Repeatable actions will have a number on the left side. The number stands for what minimum level you must be to perform that action. Also under the number might be job icons. If there are job icons under the number then they stand for how many of a certain type of card you must have in order to perform the action. Back to Mistmoon, her “Sneak 40” action requires at least level 40 and you must have at least 2 thief cards under your character card.
Some character actions will tell you to play monsters, items, or tactics.
Now it is time to play some cards. There are four different types of cards that can be played now: Tactics, Items, Monsters, and Bosses.
Each card is associated with a job color (green, red, black, or blue). Let’s say you have the card “Fairy” in your hand. The card is from the green Bowman job class of cards so you must have a green Bowman car under your character in order for you to play “Fairy” on the table. When a card is played you must lay it down on the table face up, if it is a tactic card then once the action has been performed, remove it and place it in your discard pile. Monsters and Items stay on the table face up until they are destroyed or returned to owners hand.
Before playing a card on the table, read the “Rules Text” area to learn what that card can do now or in the future.
Step 3: Attacking with Monsters
The idea is simple, you are using you monsters to attack and destroy your opponent’s monsters and your opponent.
You may attack with each of your monsters only once per turn and you can choose either your opponent or their monsters as the recipient of that attack. Unlike some games, you opponents monsters can only defend, they cannot fight back.
If you attack your opponent’s character with a “Lucida” and your opponent has no monsters to defend, then you have taken your opponent down 60 HP, however if you do the same thing and your opponent has a defending “Grizzly” then the “Grizzly” takes 10 of the damage while the character only goes down 50 HP. If your opponent has two defenders, “Slime” and “Grizzly”, then each of them absorb 10 of the attack while their character only goes down 40 HP. Note that the “Slime” has a HP of 10, so does it die? No it does not. We did not attack the “Slime” so it takes no damage, we attacked the opponent’s character.
If you are attacking your opponents “Grizzly” (Att 50, HP 60) with your “Lucida” (Att 60, HP 90) then you will destroy the “Grizzly”. If your attack number is equal to or more than your opponent’s monsters HP then you will destroy the target monster. You can also use two monsters to destroy one of your opponent’s monsters. Your opponent attacks your “Lucida” with their “Grizzly” and “Lorang”. “Lucida” has a HP of 90 and “Grizzly” and “Lorang” have a combined attack of 90 thus destroying your monster.
When you damage a monster during the turn, but you do not destroy it, it then regains its full HP for next turn. Damage does not stay on a monster unless it is a boss.
Boss monsters do hold onto their damage turn after turn since they have higher HP and take longer to destroy. Otherwise boss monsters attack and fight the same way as any other monster card.
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